While we wish this was the end of it, this was not the case as the game went missing again. So now we have a game that not only failed to meet its Kickstarter release goal, but was facing backlash from its backers after securing funding with a PS5 console deal. They also talked about it on a Kickstarter update.
This prompted the developers to share an apology on Facebook. Honestly, it looked quite good at that time but it was immediately thrown into a controversy due to the design of certain characters. This is until the game resurfaced again–after years of silence from the developers–as a PlayStation 5 console exclusive that will also launch on PC. After being unable to fulfill the release goals, the devs just disappeared along with the game. They had a funding goal of AUD 250K and managed to achieve it easily ending at AUD 305K. It is fair to assume that this is no longer possible given the death of the console itself. In their Kickstarter, they promised a Fall 2016 release window for the project and also had a stretch goal for the Nintendo Wii U (RIP) version. This shows how long it has been in development, and even back then, the developers had supposedly worked on it for a good amount of time before they started to gather funds for a Kickstarter. The game was first announced with a Kickstarter back in April 2015 by the developer Neostream, or almost six years ago.
Shortly after the trailer's release and social media's collective round of applause, viewers noticed what appeared to be racist character designs for some of the game's enemies.Little Devil Inside surprised everyone during a PlayStation 5 showcase last June, but the game is yet to get a release date or update, so what happened?īefore we talk about Little Devil Inside, let’s take the time to share more on the game’s origin which happened on a Kickstarter. Little Devil Inside controversyĭespite Little Devil Inside's popularity hasn't come without setbacks. One caped ram-type entity stands on two legs in the mist, and there's certainly nothing sheepish about this character. Other supernatural beings are downright spooky. This clawed carnivore has fangs as long as its legs, and it most certainly isn't looking to chat. One gleaming-eyed colossus appears as Billy is hiding in front of a rock. Either on horseback or on foot, Billy encounters a raft of spine-chilling monster species, but don't know yet who, or what, they are. It paints a picture of what's to come, focusing on Billy as he traverses Little Devil Inside's dark and desolate environments, as well as its rich and bountiful ones. The most up-to-date trailer for Little Devil Inside is the two-minute video that appeared in Sony's Future of Gaming event.
We wish to express more with less, and leave some room for the players to fill in for themselves." Little Devil Inside trailer Little Devil Inside looks like what would happen if tilt-shift camera technology had been around in the 19th century - albeit with the added threat of beasties.Ĭhoi puts it best in his GamesRadar interview, saying: "We certainly don't intend to go too far with RPG features to be compared with other hardcore, grinding hack-and-slash RPG games. The game's art style is muted, with an almost Lego-ish, blocky quality. The game is less concerned with running ragged around open-ended environments (although you can definitely do that), and more focused on interacting with the nuances of your surroundings. Since then, we've learned some details regarding what we can expect from Little Devil Inside's gameplay. The game's Kickstarter page is still ticking away in the background, churning out news, updates and tasty tidbits that might interest the project’s backers. Little Devil Inside started out as a Kickstarter campaign (opens in new tab). Following the Sony Square (opens in new tab) press event, SVG (opens in new tab) reported that the game could hit shelves as early as July 2021, slightly before Ghostwire: Tokyo and Stray, which will tentatively come out in October. While there’s no concrete release date, we’ve do have some clues about when the game might come out. Therefore, we expect a slightly later launch on the Xbox and Switch. GamesRadar also paraphrased Choi, citing "the difficulty finding local talent in a country where the market is still driven largely by online and mobile games."Īccording to Little Devil Inside’s showcase trailer (opens in new tab), the game may be a timed exclusive on the PS5. The game has undergone several years' worth of development, partly because of the careful attention to detail that underpins the game's aesthetics.
Neostream's business development director, John Choi, echoed these thoughts in his recent interview with GamesRadar (opens in new tab) when he discussed Little Devil Inside's long development process. The game's development is a marathon, not a sprint.